
About Me
I’m Moein Shams Nosrati, a 3D Generalist and Real-Time Artist with a focus on creating fully animated, rig-ready assets for real-time engines like Unreal Engine. I specialize in building production-ready assets from the ground up — from modeling, UVs, and texturing to rigging, animation, and real-time implementation.
Hi, I’m Moein Shams Nosrati, a 3D Generalist and Real-Time Artist with a focus on creating fully animated, rig-ready assets for real-time engines like Unreal Engine. I specialize in building production-ready assets from the ground up — from modeling, UVs, and texturing to rigging, animation, and real-time implementation.
What I do
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Asset Creation from Scratch — Hard-surface and organic modeling, UV mapping, baking, and optimized topology
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Texturing & Shading — PBR workflows with Substance Painter, hand-painted styles, triplanar shaders, and more
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Rigging & Animation — FK/IK setups, constraints, animation loops, motion graphics, and export-ready rigs
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Real-Time Setup — Importing and preparing assets for Unreal Engine or Unity, with LODs, collisions, materials, and animation blueprints
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Rendering & Compositing — From cinematic sequences to stylized motion reels using Unreal, Blender, or Houdini
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Motion Design — Branded animations, fashion videos, dynamic simulations, and music visuals

Motion & Meaning
I’ve produced animated content and simulations for fashion brands, product showcases, and experimental visuals — mixing physical simulation (liquid, fire, cloth) with stylized animation and clean composition. Whether it’s for an ad or an art piece, I enjoy translating ideas into kinetic storytelling.
Tools I Use
I work primarily in Blender, ZBrush, and Substance Painter for asset creation, and I use Unreal Engine 5+ to bring those assets to life in real-time. For more traditional rendering pipelines, I rely on Cycles, Redshift, and Octane, depending on the project. I also have experience in jewelry design using Rhino and ZBrush, and I use Cinema 4D for motion graphics and product animations.

Jewelry Design
Earlier in my career, I worked extensively in jewelry design, creating high-detail models and photorealistic renders for catalogs and promotional materials — a field that honed my precision and understanding of material realism.